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Fire Hydrant Modeling

Adrien J.
  • What techniques came back to you quickly?

Modeling in editable poly mode was simple enough. I have some recent experience working in this mode, so for me, it was not hard to remember what to do. Tools like bridge, extrude, and bevel were easy for me to use. But in addition to those tools, I learned some new tools like attach and detach. Other than editable poly mode navigating the 3ds max user interface was familiar to to me, with the exception of minor tweak on this years updated version.

  • What did you struggle with?

One major thing I struggled with, was learning how to save my files on the cloud. It took a little help from my peer and teachers to learn how to sync my onedrive to 3ds max. Once I did, I was able to save my work, and bring it up on other computers. Another issue that was a bit of a challenge was manipulating vertices. Because I was working with a newer version of 3ds max, moving and transforming objects was slightly different. I made the habit of using particular shortcuts that did not work in this newer version of 3ds max. While annoying, the minor maneuver updates did not inhibit my process.

  • How did you overcome the problems you experienced?

For most of my issues I turned to the help of my peers. They were able to remind/teach me skills when I needed. If their help was not sufficient, I looked for creative ways to work past my problem. For example, because the Turbosmooth modifier was being weird, I used a face smooth modifier which only smoothed portions of my fire hydrant.

  • What did you learn from creating the fire hydrant?

This project help me remember the tools and interface of 3ds max, since I had not been modeling thoroughly in a while. I also picked up some new skills, and learned some minor differences an this year's updated 3ds Max.


-Fire Hydrant Review


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 All works on this website are original and are not for use without permission from the artist; © 2019, Adrien Jacobs.

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