top of page

I got it now!

Adrien J.

So my last post described UVW mapping (well, at least what I know) and the struggle I had with it. Well turns out even pros can spend hours at a time UVW mapping. Here the gist, most object that are unwrap have to be custom unwrapped because they are not simple primitives. That means you physically have to go in and think to yourself what is the most efficient way to unwrap my model. Remember it is essential to unwrap objects so you can place your material exactly how you want it on your model. It can be really confusing to unwrap complex models but I found a few tools that can help. One I know is called flatten mapping, and the other, well I can't quite remember. Basically the computer unwraps the model for you by each individual piece or by pieces it thinks belong together. I am not fully sure of the possibilities for these tools, but I do know they can be helpful if you know how to use them. Now back to manual mapping. In my UV robot project, I had to UVW map my mech I created earlier this year. I was not sure exactly how to unwrap so I asked my teacher. He gave me some helpful advice, and that's when I realized UV unwrapping has no set instructions. You have to think about it! Me telling you this however, won't make sense. You will actually have to go and try it yourself. As for the rest of the UV robot project, let's just say I managed to do and almost flawless job.


-UVW mapping

-UV Textured Robot Project

1 view

Recent Posts

See All

Comments


  • Facebook
  • Twitter
  • LinkedIn

 All works on this website are original and are not for use without permission from the artist; © 2019, Adrien Jacobs.

bottom of page