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Level Design for Crystalcraft

Adrien J.

Here I am going back in time to the pre-production phase of my game development. I have started a level design for my crystalcraft. For those who don't know, a level design is a map-based layout of the levels in your game. I have a total of 6 levels in my game. Each level represents a different elemental region, which the player must explore to find the crystal. For the level design project, I chose 2 of my levels to design: fire biome, water lands, and windy meadows. The first step to level design is to create a legend, that contains all the symbols you will use in your level design. Creating a legend will help simplify your level design. Pairing with the legend is the asset list. The asset list contains the assets you plan to use when making the level. Examples can include trees, enemies, rocks, treasure chests, and buildings. Now once these documents are made, the actual making of the level design can begin. It is important to note that the legend and asset list are living documents, meaning that you may choose to update or add information. I have yet to finish my level designs, however, I have completed a draft for all three of my levels. The next step for me is to use my drafts to make a proper to scale model digitally. I estimate this part to take at least a couple of hours. One last document that should be made when creating a level design, is the bubble sheet. This sheet contains how the player moves throughout the level. Depending on your thinking you may choose to complete this before or after the actual level design.


-Level Design Process

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 All works on this website are original and are not for use without permission from the artist; © 2019, Adrien Jacobs.

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