So the last unit of my digital design class this year is cameras. Last year I also studied cameras, but it was real life cameras. This unit we are specifically looking at 3DS Max Cameras. There are some similarities between 3DS max and real cameras. Starting off with the most obvious difference: location and setting. When I say location I am referring to the location of the camera. In 3Ds max you can place your camera literally anywhere in the scene, but in real life that is not always the case. When I talk about setting, I am referring to the where, or the scene location. Ex: A beach. In 3DS Max you can adjust the scene to match you camera, however in real life, you can only adjust camera settings. You can dim the sun! Anyways, now that we've covered some major differences I going to talk a little about the camera settings. Both real life and 3DS Max cameras have similar settings. If anything, 3DS Max had more settings than in real life. The settings like aperture and shutter speed in Max behave like they would in normal life. Now I am not a professional photographer so I could not tell you how similar these settings are to real life, but I do know the settings in this program behave as if you had a real camera. Another thing to note about cameras in 3ds Max is that there are several types. I am only familiar with the physical camera but I also know there is a target camera, free camera, and even an Arnold camera for the Arnold renderer. Overall this unit was not hard because most of the information regarding 3DS Max cameras also applies to real life cameras.
Retake!!!
Adrien J.
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